Great find... how about switch to Apple Logo and extend it with machine language to use that hardware?
That could be WAY more practical.
DC


On 1/17/2017 10:10 PM, Devin Heitmueller wrote:
Do we know anything about the actual lineage of Lego Logo?  Is it
derived from some other Logo implementation?

The reason I ask is because at least with Apple Logo there are hooks
implemented for assembly language (at least according to page 238 of
http://www.virtualapple.org/docs/Apple%20Logo%20II%20Reference%20Manual.pdf)

It's possible that such hooks also exist for Lego Logo if it were
derived from some less child-oriented implementation (i.e. present in
the upstream but not documented in Lego's docs).

Devin

On Tue, Jan 17, 2017 at 9:49 PM, Douglas Crawford via vcf-midatlantic
<vcf-midatlantic@lists.vintagecomputerfederation.org> wrote:
On 1/17/2017 7:06 PM, Evan Koblentz via vcf-midatlantic wrote:
This is getting to be what may be an insurmountable challenge. The Logo
in
question is Lego Logo, and the disk is in a non-standard format, as I
discovered when I tried to convert it with ciderpress (I wanted to use a
very nice disassembler I found for the IIgs). The disk is self booting,
so
even if I can get the code into a disassembler, writing changes back to a
usable format is going to be a major challenge. So far I have not found a
way to do it.

Changed subject line to match thread fork.

Yikes that's perhaps a show stopper for modifying the executable file.
At best a program would patch the in memory image after the boot of LEGO,
which also will be tricky.