4 Mar
2017
4 Mar
'17
2:55 a.m.
but I would think the same exact method should work in hi-res graphics
Confirmed. :) Full-screen mode is 280x192, so I adjusted the line 20 divisor to 0.914 (256/280) and the line 30 divisor to 1.333 (256/192): 10 X=PDL(0) : Y=PDL(1) 20 X=X/0.914 : X=X+0.5 30 Y=Y/1.333 : Y=Y+0.5 40 PRINT INT(X), PRINT INT(Y) 50 HGR2:HCOLOR=1 60 IF X>279 THEN X=279 70 IF Y>191 THEN Y=191 80 HPLOT X,Y 90 GOTO 10 I appreciate that a single point, regardless of lores/hires mode, is hardly a real sprite. :) How do I move around something more complicated? I assume the process is much more involved.