Greetings, A long time ago there was an Amiga based multiplayer arcade game at Echelon Mall called "Chambers of Muon". I only vaguely remember playing - it had awesome sound, intereresting graphics, and you could play other players. I also remember my parents saying it was expensive for an arcade :). When I asked to go back and play the game (a month later or so), it was gone. That led me to find a blog of the ( :( ) decreased creator of Chambers of Muon - Michael J. Alan. "499 days" is his blog, warning - it's a bit bleak. Wanting to learn more, I realized his autobiography was on Amazon and I just read through the physical book. It's written in reverse order and definitely feels brtually open about his experiences. Anyway, it had three chapters I think fully relevant to this group. One chapter was on Chambers of Muon -- how it was created, how it worked, etc. It was based on a network of 7 Amiga 1000s (6 players, and 1 'control' unit). It sounds it was built in New York, with the main test in Echelon Mall in NJ. There was apparently another test at a mall in Texas, but Bally decided not to continue because the financial return wasn't as good as games like PacMan. (not unreasonable). Feedback for the game was that people thought the chamber was moving somehow - when it wasn't. It was just the graphics, and the Amiga's sound echoing loudly inside giving the sensation of movement. Another chapter covered a game called "j" (lower case) for the Apple II, an RPG I cannot find anything about. "j" was inspired by Wizardry but took place on a 'donut shaped space station', with pseudo-random generation of hallways, activities, etc. He tried to address the piracy issue by distributing it to pirates, but using a copy protection that required codes to unlock harder/higher levels that he then sold. The third 'vintage' theme chapter is around founding an Apple II related software business in 1980 - (a) financial application(s) that received some seed money from Apple and investments from other partners, and seems to have been published and supported through at least the mid 1980s. There's some intrigue with Visicalc here too whom he also approached, but there's not a lot of text. Anyway, I was curious if anyone ever heard of "j" or was familiar with Muon. I also feel like these two chapters of the book probably deserve to be scanned or archived someplace relevant for Amiga / Apple enthusiasts (copyright correctness withstanding). I'm pretty confident the software for Muon at least is long gone -- in his book, he said "about five years later" (1990?) people went to NY to try to find the Muon prototype and they basically found nothing. John