Hi, I'm Dylan. I've been a docent at the VCF museum since last May, and I'm there most weekends. I'm also a computer science student at Rutgers New Brunswick and a developer for ScummVM, the game engine reimplementation project. I've been working on ScummVM's Macromedia Director engine for the past two years. It was just officially announced, and I thought the list might be interested: https://www.scummvm.org/news/20210817/ Macromedia Director was originally released in 1985 as MacroMind VideoWorks, an animation program for the Macintosh. Soon after, a scripting language was introduced, the program was renamed Director, and it became heavily used in CD-ROM games in the 1990s. ScummVM now supports early Director titles, allowing them to be played natively on modern computers. Eventually this will be able to play a huge number of old CD-ROM games. The engine has gotten some media coverage, including in Ars Technica, but be aware that it isn't entirely accurate. https://arstechnica.com/gaming/2021/08/scummvm-now-supports-macromedia-direc... The engine is currently in the testing stage, and it will be included in the ScummVM 2.5.0 release next month. Dylan Servilla
Amazing Dylan! As a game design instructor, I'm highly aware that Adobe killed the shockwave engine a couple years ago. For those interested in this chunk of recent game history, running old versions of IE in a virtual machine has been one of the few ways to get to these old titles. I look forward to checking it out! On Sat, Aug 21, 2021 at 4:55 PM Dylan Servilla via vcf-midatlantic < vcf-midatlantic@lists.vcfed.org> wrote:
Hi, I'm Dylan. I've been a docent at the VCF museum since last May, and I'm there most weekends. I'm also a computer science student at Rutgers New Brunswick and a developer for ScummVM, the game engine reimplementation project.
I've been working on ScummVM's Macromedia Director engine for the past two years. It was just officially announced, and I thought the list might be interested: https://www.scummvm.org/news/20210817/
Macromedia Director was originally released in 1985 as MacroMind VideoWorks, an animation program for the Macintosh. Soon after, a scripting language was introduced, the program was renamed Director, and it became heavily used in CD-ROM games in the 1990s. ScummVM now supports early Director titles, allowing them to be played natively on modern computers. Eventually this will be able to play a huge number of old CD-ROM games.
The engine has gotten some media coverage, including in Ars Technica, but be aware that it isn't entirely accurate.
https://arstechnica.com/gaming/2021/08/scummvm-now-supports-macromedia-direc...
The engine is currently in the testing stage, and it will be included in the ScummVM 2.5.0 release next month.
Dylan Servilla
That's really cool, there were a lot of titles made in director. I remember that whole CD-ROM era in the 90s. I just forwarded your email to a friend of mine who had a company that used to write CD-ROM titles in Macromedia Director. He should still have a number of CDs to test on On Sat, Aug 21, 2021 at 4:55 PM Dylan Servilla via vcf-midatlantic <vcf-midatlantic@lists.vcfed.org> wrote:
Hi, I'm Dylan. I've been a docent at the VCF museum since last May, and I'm there most weekends. I'm also a computer science student at Rutgers New Brunswick and a developer for ScummVM, the game engine reimplementation project.
I've been working on ScummVM's Macromedia Director engine for the past two years. It was just officially announced, and I thought the list might be interested: https://www.scummvm.org/news/20210817/
Macromedia Director was originally released in 1985 as MacroMind VideoWorks, an animation program for the Macintosh. Soon after, a scripting language was introduced, the program was renamed Director, and it became heavily used in CD-ROM games in the 1990s. ScummVM now supports early Director titles, allowing them to be played natively on modern computers. Eventually this will be able to play a huge number of old CD-ROM games.
The engine has gotten some media coverage, including in Ars Technica, but be aware that it isn't entirely accurate. https://arstechnica.com/gaming/2021/08/scummvm-now-supports-macromedia-direc...
The engine is currently in the testing stage, and it will be included in the ScummVM 2.5.0 release next month.
Dylan Servilla
On Aug 21, 2021, at 4:55 PM, Dylan Servilla via vcf-midatlantic <vcf-midatlantic@lists.vcfed.org> wrote:
Hi, I'm Dylan. I've been a docent at the VCF museum since last May, and I'm there most weekends. I'm also a computer science student at Rutgers New Brunswick and a developer for ScummVM, the game engine reimplementation project.
I've been working on ScummVM's Macromedia Director engine for the past two years. It was just officially announced, and I thought the list might be interested: https://www.scummvm.org/news/20210817/
Macromedia Director was originally released in 1985 as MacroMind VideoWorks, an animation program for the Macintosh. Soon after, a scripting language was introduced, the program was renamed Director, and it became heavily used in CD-ROM games in the 1990s. ScummVM now supports early Director titles, allowing them to be played natively on modern computers. Eventually this will be able to play a huge number of old CD-ROM games.
This is really great! One of the first truly remarkable games I played on the Mac was Cosmic Osmo, which was made in MacroMind (I don't remember if they called it VideoWorks at that point or if it was MacroMind Director). Amusingly, it was roughly contemporary with the Dark Castle/Beyond Dark Castle series, whose programmer eventually wound up developing (much of) Flash. Funny how these things coincide and collide. - Dave
Very impressive. I'll have to check that out. I think I even have a full box package of Macromedia Director in my software collection. Might have to see if I could run some fresh Macromedia projects through ScummVM. Jeff On Sat, Aug 21, 2021, 4:55 PM Dylan Servilla via vcf-midatlantic < vcf-midatlantic@lists.vcfed.org> wrote:
Hi, I'm Dylan. I've been a docent at the VCF museum since last May, and I'm there most weekends. I'm also a computer science student at Rutgers New Brunswick and a developer for ScummVM, the game engine reimplementation project.
I've been working on ScummVM's Macromedia Director engine for the past two years. It was just officially announced, and I thought the list might be interested: https://www.scummvm.org/news/20210817/
Macromedia Director was originally released in 1985 as MacroMind VideoWorks, an animation program for the Macintosh. Soon after, a scripting language was introduced, the program was renamed Director, and it became heavily used in CD-ROM games in the 1990s. ScummVM now supports early Director titles, allowing them to be played natively on modern computers. Eventually this will be able to play a huge number of old CD-ROM games.
The engine has gotten some media coverage, including in Ars Technica, but be aware that it isn't entirely accurate.
https://arstechnica.com/gaming/2021/08/scummvm-now-supports-macromedia-direc...
The engine is currently in the testing stage, and it will be included in the ScummVM 2.5.0 release next month.
Dylan Servilla
participants (5)
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Christian Liendo -
David Riley -
Dylan Servilla -
jsalzman@gmail.com -
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