SCELBI Oscilloscope/Keyboard Interface Updates
I've been busy getting ready for the upcoming VCF east event and I'm really excited about what I'll be able to show this year. I'll show a working SCELBI 8B connected to a oscilloscope and keyboard which are used as a terminal. A cassette tape interface is used as mass storage. It will be running the vintage game, Star Shooter and SCELBI's original integrated development environment (MEA), which dates back to 1975. The SCELBI can natively assemble and run Star Shooter from source code and I'll be able to demonstrate that, as well. The hardware is all reproduction stuff, as fully functional, original SCELBI 8Bs don't exist. The oscilloscope interface has been a particularly challenging project. There is only one known set of original SCELBI oscilloscope and keyboard interfaces. These are in storage at the CHM in California. I only had partial schematics, some excellent photos that Jack Rubin took of the original interfaces during a visit to the CHM, and a few notes in some documentation of related hardware and software. As far as we know, the original oscilloscope driver software and documentation has been lost. I've had to reconstruct the software by reverse engineering MEA's interface to it, along with gleaning a few hints in some surviving documentation that refers to the oscilloscope interface. I now have the hardware and software working. Before VCF, I'm looking to tweak the oscilloscope analog interface board to see if I can improve the quality 0f the oscilloscope display output, as, at the moment, though it's usable, it is quite bad when connected to my Tektronix 465. In order to more easily reproduce the Oscilloscope/Keyboard interface software, I updated my Macintosh OS/X SCELBI application to support those interfaces. The revised application is now available on Apple's app store for $5. I still have version 2.7 (without oscilloscope/keyboard support) available for free download from my website:http://www.willegal.net/scelbi/scelbiapp.html <http://www.willegal.net/scelbi/scelbiapp.html>. I'm asking a little money for the latest version of the app, in order to help cover the cost of Apple Developer Membership, which is necessary in order to complete development of an IOS version, which I would like to do when I find time. enjoy, Mike Willegal
Question, while I know the original display was an Oscillscope, would other X-Y displays work do you think? I'm asking as most scopes have relatively small screens. But the Vectrex game console has a 9" X-Y display. While I know modifications would be needed to accept the input, if it's something you may be interested in trying, I have 2 Vectrex systems, and would be willing to use one for that if you think we could make it work. Joseph Oprysko. On Fri, Feb 3, 2017 at 11:07 AM Mike Willegal via vcf-midatlantic < vcf-midatlantic@lists.vintagecomputerfederation.org> wrote:
I've been busy getting ready for the upcoming VCF east event and I'm really excited about what I'll be able to show this year.
I'll show a working SCELBI 8B connected to a oscilloscope and keyboard which are used as a terminal. A cassette tape interface is used as mass storage. It will be running the vintage game, Star Shooter and SCELBI's original integrated development environment (MEA), which dates back to 1975. The SCELBI can natively assemble and run Star Shooter from source code and I'll be able to demonstrate that, as well.
The hardware is all reproduction stuff, as fully functional, original SCELBI 8Bs don't exist. The oscilloscope interface has been a particularly challenging project. There is only one known set of original SCELBI oscilloscope and keyboard interfaces. These are in storage at the CHM in California. I only had partial schematics, some excellent photos that Jack Rubin took of the original interfaces during a visit to the CHM, and a few notes in some documentation of related hardware and software. As far as we know, the original oscilloscope driver software and documentation has been lost. I've had to reconstruct the software by reverse engineering MEA's interface to it, along with gleaning a few hints in some surviving documentation that refers to the oscilloscope interface.
I now have the hardware and software working. Before VCF, I'm looking to tweak the oscilloscope analog interface board to see if I can improve the quality 0f the oscilloscope display output, as, at the moment, though it's usable, it is quite bad when connected to my Tektronix 465.
In order to more easily reproduce the Oscilloscope/Keyboard interface software, I updated my Macintosh OS/X SCELBI application to support those interfaces. The revised application is now available on Apple's app store for $5. I still have version 2.7 (without oscilloscope/keyboard support) available for free download from my website: http://www.willegal.net/scelbi/scelbiapp.html < http://www.willegal.net/scelbi/scelbiapp.html>. I'm asking a little money for the latest version of the app, in order to help cover the cost of Apple Developer Membership, which is necessary in order to complete development of an IOS version, which I would like to do when I find time.
enjoy,
Mike Willegal
-- Normal Person: Hey, it seems that you know a lot. Geek: To be honest, it's due to all the surfing I do. Normal Person: So you go surfing? Normal Person: But I don't think that has anything to do with knowing a lot... Geek: I think that's wrong on a fundamental level. Normal Person: Huh? Huh? What?
participants (3)
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David Gesswein -
Joseph Oprysko -
Mike Willegal