[vcf-midatlantic] 40th's

Dean Notarnicola dnotarnicola at gmail.com
Sat Dec 17 11:03:52 EST 2016


I would say that it would be very cool to have an Atari exhibit, and the
2600 world not be completely out of place from a historic context, as the
technology in it (in particular, the TIA) was the progenitor of the Atari
400/800 and Amiga.  But significant as it was, it would not be part of the
"Trinity".


On Sat, Dec 17, 2016 at 10:55 AM Joseph Oprysko via vcf-midatlantic <
vcf-midatlantic at lists.vintagecomputerfederation.org> wrote:

> Well, the other thing is that "about" 11 video game consoles came out in
>
> 1977.  Though many of them were little more than variations on the various
>
> pong type machines. But there were a couple expandable (aka Cartridge
>
> based) consoles that came out in 1977.  The Atari 2600 and the RCA Studio
>
> II, the Fairchild Channel F actually came out in 1976.
>
>
>
> In regards to the hobby being bigger than ours in some ways, most
>
> collectors of game consoles don't have a physical venue to display their
>
> systems. The majority of events where vintage gaming is seen tend to be
>
> sales. So instead of people hobbyists displaying exhibits, you have vendors
>
> selling them. Often knowing very little about them short of the price
>
> they're selling for on eBay. So there is a significant difference between
>
> the type of venues.
>
>
>
> On Saturday, December 17, 2016, Evan Koblentz via vcf-midatlantic <
>
> vcf-midatlantic at lists.vintagecomputerfederation.org> wrote:
>
>
>
> > >> An example could be like when I did my "Basically it's BASIC" exhibit.
>
> > The
>
> > Atari 2600 does have a cartridge version of BASIC, that people could
> write
>
> > programs with. Or maybe an exhibit "Flight Simulators throughout the
> years"
>
> > as an example, and have a mixture of both game consoles and computer
>
> > systems.
>
> >
>
> > I agree, but those are examples where the 2600 is one part of a exhibit
> on
>
> > a different theme.
>
> >
>
> >
>
> > >> But no matter how one looks at it, gaming consoles have been integral
> in
>
> > the development and popularity of computers.
>
> >
>
> > Of course.
>
> >
>
> > What we're avoiding are exhibits devoted entirely or mostly to console
>
> > gaming. That's a whole other hobby (bigger than ours in some ways). Just
>
> > because they used microprocessors is not enough -- so did a lot of
> products.
>
> >
>
> >
>
>
>
> --
>
> Normal Person: Hey, it seems that you know a lot.
>
> Geek: To be honest, it's due to all the surfing I do.
>
> Normal Person: So you go surfing?
>
> Normal Person: But I don't think that has anything to do with knowing a
>
> lot...
>
> Geek: I think that's wrong on a fundamental level.
>
> Normal Person: Huh? Huh? What?
>
>



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