[vcf-midatlantic] Macromedia Director support in ScummVM

☼ wil lindsay ☼ wm.lindsay at gmail.com
Sat Aug 21 22:13:37 UTC 2021

Amazing Dylan!
As a game design instructor, I'm highly aware that Adobe killed the
shockwave engine a couple years ago.  For those interested in this chunk of
recent game history, running old versions of IE in a virtual machine has
been one of the few ways to get to these old titles. I look forward to
checking it out!

On Sat, Aug 21, 2021 at 4:55 PM Dylan Servilla via vcf-midatlantic <
vcf-midatlantic at lists.vcfed.org> wrote:

> Hi, I'm Dylan. I've been a docent at the VCF museum since last May, and I'm
> there most weekends. I'm also a computer science student at Rutgers New
> Brunswick and a developer for ScummVM, the game engine reimplementation
> project.
> I've been working on ScummVM's Macromedia Director engine for the past two
> years. It was just officially announced, and I thought the list might be
> interested: https://www.scummvm.org/news/20210817/
> Macromedia Director was originally released in 1985 as MacroMind
> VideoWorks, an animation program for the Macintosh. Soon after, a scripting
> language was introduced, the program was renamed Director, and it became
> heavily used in CD-ROM games in the 1990s. ScummVM now supports early
> Director titles, allowing them to be played natively on modern computers.
> Eventually this will be able to play a huge number of old CD-ROM games.
> The engine has gotten some media coverage, including in Ars Technica, but
> be aware that it isn't entirely accurate.
> https://arstechnica.com/gaming/2021/08/scummvm-now-supports-macromedia-director-for-early-cd-rom-games/
> The engine is currently in the testing stage, and it will be included in
> the ScummVM 2.5.0 release next month.
> Dylan Servilla

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