[vcf-midatlantic] Macromedia Director support in ScummVM
jsalzman at gmail.com
jsalzman at gmail.com
Sun Aug 22 13:29:20 UTC 2021
Very impressive. I'll have to check that out.
I think I even have a full box package of Macromedia Director in my
software collection. Might have to see if I could run some fresh Macromedia
projects through ScummVM.
Jeff
On Sat, Aug 21, 2021, 4:55 PM Dylan Servilla via vcf-midatlantic <
vcf-midatlantic at lists.vcfed.org> wrote:
> Hi, I'm Dylan. I've been a docent at the VCF museum since last May, and I'm
> there most weekends. I'm also a computer science student at Rutgers New
> Brunswick and a developer for ScummVM, the game engine reimplementation
> project.
>
> I've been working on ScummVM's Macromedia Director engine for the past two
> years. It was just officially announced, and I thought the list might be
> interested: https://www.scummvm.org/news/20210817/
>
> Macromedia Director was originally released in 1985 as MacroMind
> VideoWorks, an animation program for the Macintosh. Soon after, a scripting
> language was introduced, the program was renamed Director, and it became
> heavily used in CD-ROM games in the 1990s. ScummVM now supports early
> Director titles, allowing them to be played natively on modern computers.
> Eventually this will be able to play a huge number of old CD-ROM games.
>
> The engine has gotten some media coverage, including in Ars Technica, but
> be aware that it isn't entirely accurate.
>
> https://arstechnica.com/gaming/2021/08/scummvm-now-supports-macromedia-director-for-early-cd-rom-games/
>
> The engine is currently in the testing stage, and it will be included in
> the ScummVM 2.5.0 release next month.
>
> Dylan Servilla
>
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